For grown-ups
Sweet Street is a replayable business game tuned for children aged 8 to 10 (core player: a 9-year-old playing alone). The money lessons are how you win the game β there are no quizzes bolted on top.
What your child learns, day by day
The 14-day season walks through four money ideas in the order a young entrepreneur lives them. Coco introduces each idea the morning it starts, and no idea is named before the child has felt it in play.
- Days 1β2: Kids see that stock must be bought before it can be sold β money goes out before money comes in.
Real-life mission: Look at a price tag at a real store. What does one thing cost?
- Days 3β5: Price minus cost is shown as profit every single day, so the word sticks to a feeling.
Real-life mission: Count the coins you spend one day, and what you get back.
- Days 6β8: Spoiled candy, losses and missing loose coins teach kids to keep what they earn.
Real-life mission: Ask a grown-up to show you a receipt. Money in, money out!
- Days 9β14: Choosing between reinvesting in the shop and saving for a goal β the heart of entrepreneurship.
Real-life mission: Tell someone your dream and how much you have saved.
A growing world of skills
The "πΊοΈ Adventures" map shows the roadmap: money skills first (Sweet Street), with negotiation, teamwork, and long-term saving lands next β a growing catalog of real-life skill games under one roof.
Proof of learning
Every lesson is recorded the day your child first showed it in play β see the Boss Notebook. So far this child has shown 0 of 4 money skills, plus 0 boss lessons. Real-life missions (one per idea) connect the game to your child's actual money moments, and each done mission earns bonus coins in the game.
Days played: 0 Β· Lessons: 0 Β· Deals: 0 Β· Challenges: 0 Β· Coins saved: 0
What kids practise
- Costs. Every candy costs money to buy before it can be sold.
- Pricing. Price too high and customers walk away; too low and the profit disappears.
- Profit. Money in minus money out β shown plainly at the end of every day.
- Saving. Coins in the piggy bank are safe; loose coins can go missing.
- Reinvesting. Upgrades cost money now and earn more later.
- Payback. Every upgrade counts up the coins it has earned back, so "spend to earn more" is visible, not abstract.
- Money grows. At season's end, saved coins earn a growing bonus β a first feel for interest, and the natural bridge to a real savings account.
- Compound growth. The Money Tree grows new coins every night on everything already planted β returns earning returns, the idea behind index funds, felt at age 9. Planted coins are locked until season end, and shaking the tree early drops half the growth: patience pays, early withdrawal costs.
- Planning ahead. Weather and events change demand, so yesterday's plan may not fit today.
- Negotiation. Deal visitors offer trades β more customers for higher costs, cheap stock for a fixed price β and the child decides.
- Trade-offs. Every choice gives something up: saving vs. reinvesting, accepting vs. declining a deal.
- Leadership. Hiring a helper teaches caring for your team ("bosses take care of their helpers"); teaming up with the rival kid teaches sharing and keeping your word β and the helped teammate comes back with friends, so sharing visibly pays.
- Earning mindset. Nothing in the game is given. Dreams and upgrades are bought only with coins the child earned β and Coco says so out loud.
How a session works
One in-game day takes about a minute: stock up, set a price, serve the crowd, read the day report, then decide how much to save. A season is 14 days, so a child can play a few days at a time and come back.
Seasons: practice makes the lesson stick
Finishing the candy shop unlocks Season 2 β the Fix-It Garage β where the same four money ideas (spend to earn, earn more, protect your coins, grow your money) are practised again in a new business with new deals, surprises and dreams. Repetition in a fresh story is how the lesson moves from "game trick" to "how money works".
Privacy
Progress always saves on this device, in the browser β no account needed. Optionally, a child can create a profile with just a player name and a 4-digit PIN (no email, no personal information) so the game also saves securely to their profile and can continue on another device. Each profile is private to its owner. Clearing the browser data or pressing "Start over" on the home page resets the local game.